Friday 9 August 2013

TD TDDS (continue..)

I woke up next morning (yesterday) decided to observe another 10 game of test deck on TD deck build..

TDDS - [10] Game

R1 -    0   -  0  -    0   -    0   -    0   -    0  -   30  - 120 -   0   -   60
R2 - 110 -  0  - 170 - 150 -   30  -    0  -    0   - 180 - 180 -   60
R3 -   50 -   - 200 -   60  -    0   -  30  - 210 - 200 - 210 -    0
R4 -   90 -  0  - 140 -   90  - 100 -  50  - 210 -    0   - 100 -    0
R5 - 190 -  0  - 150 - 130 - 100 - 180 - 240 -    0   - 190 - 150
R6 - 190 -  0  -    0   - 190 - 130 - 180 -    0   -   90  -   0   - 180
R7 - 130 -  0  -    0   -    0   - 220 - 210 -    0   -   90  -   0   -   60
R8 - 160 -  0  -    0   -    0   - 250 -    0   -    0   -    0   -   0   -   30
R9 -    0   -  0  -    0   -    0   -    0   -    0   -    0   -    0   -   0   - 150



Test deck analysis game play..


I tested this deck which assumed that the defending Pokemon will only last for 3 rounds (after 3 rounds it will be considered as KO) in a game.. Unless I uses Max Potion or Retreat the Pokemon, uses Switch, or Scramble Switch, my new defending Pokemon (after those effect) will then be re-assumed that it will last for the next 3 rounds again..

Game play analysis..


This test deck strategy is crucially important from the beginning till end game: first hand of cards, during the game play of the cards on hand, and at the game ended when assumed that all 6 Prize cards has been successfully taken (depending on the damage statistics from this blog post, as well as my previous blog post)..

Highlight of this deck, during test deck..


From the statistics listed above in RED at Game 2 (if combined from previous list it will be Game 12), all value are at 0 because this test deck game play had failed to do any damage for those rounds.. It only appeared to start creating damage at R11 which is far too late to win in any match.. The reason is due to bad hand of cards for the first 7 +1 card draw that leaves the game in a difficult situation to make a comeback.. Besides, for the following rounds of this game, I could not retrieve any Supporter cards, I could not get as many Pokemon onto my bench, as well as there were no appearances of Energy cards for the following draw (not even Colress Machine could help)..

The statistics listed above in GOLD at Game 8 (or Game 18) is the only time I manage to get the combo right for Tornadus EX to make 120 damage in R1! Except that I could not make more damage through the support from Deoxys EX or Virbank City Gym with Hypnotoxic Laser.. It would be greater if it actually happen!

Observations after test deck (game play)..


An average of 6.42 rounds in a game, this deck will win in any average matches (provided the aim in this game is to win by getting all the 6 Prize cards) that are based on solo test deck by me (Marcus).. However, this analysis is not proven and cannot be treated as 100% guaranteed (as the results may not be accurate) that the test deck analysis will be correct.. There will be weaknesses, disadvantages, and loopholes in during the entire test deck (my way of game play) observations, as well as my style of game play will be different from every other Pokemon card game player..


In Short..


I hope to open up to more options and newer deck build strategies! Thank you and more to come!

No comments:

Post a Comment